Anarchy online adventurer handbook




















Note for PvM - There is also another factor at work and this has been explained by Funcom as a roll-of-dice - every 10 seconds, there is a roll of dice that determines the chance of the mob detecting your presence. This factor has nothing to do with the perception skill of the mob. Edited to reflect the recent change in missions - the introduction of proximity mines with patch Last edited by Inocybe; Apr 26th, at Mar 28th, , Perception - part 2 Here's a handy reference of Adventurer and Fixer perception buffs currently available ingame Last edited by Inocybe; Mar 28th, at I just wanted to add my list of indespensible equipment I've picked up over time.

Feel free to comment on usefullness or lack thereof for each item. Keep in mind, that this is from a 1HE point of view. Mar 29th, , Just my 2 cents Hiyo, Just adding my 2 cents in here, since I'm so NOT agreeing with Jayde on all points of his skill priorities Doesn't mean I'm right and he's wrong - but I approached the adventurer profession a little differently.

Also - anything said in here is written entirely from the perspective of a 1he adventurer. I used nothing but dual SOL Fs while "growing up" there weren't really other options at the time. I see the adventurer as a very versatile killing machine. But the heals are just that - supportive. And to me, damage is key. A dead mob won't hurt neither you, nor your teammates Keep the 1he skill maxed, and get the m-melee skill as high as need be. In order to do it, you need to keep your imps up to speed, so a maxing of treatment and agility is well in order.

Using SOL Fs this way, will also neccesitate investing a fair amount of IP into Brawl and Fastattack - but fastattack is reasonably cheap, and brawl is easily implanted alongside 1he.

You can lay low on PSY for a while once it reaches somewhere between 80 and - depending on personal preference, I had mine on 75 until about L Nanopool - sure, but don't get religious about it. Keep the damage high, and you'll not be burning off a tonne of nano each fight.

Nanoskills - first and foremost - keep PM and SI maxed. Maxed maxed maxed. You need it for the weapon buffs, you need it for the m-melee buffs - and nothing should take precedence. Then ensure your evade-clsc is as high as can be since you're always up close and personal with the mobs , and don't neglect dodge-ranged. If you're gonna do pvp, add duck-exp to that list as well - if not, ignore it for now. Implant BM highest, MM secondary - and you'll be fine. Sure - you'll get laughed at by the occasional adventurer popping by throwing heals about 20 qls higher than you - but I also assure you the laughing stops the minute the fighting starts Forget about "being cool because you can throw Grinning Hunter at L60 or 65 or 70".

Whenever I see a young adventurer doing that - I know I'm looking at a gimp who got his priorities wrong Yah, likely this'll cost me a flame or two - but those were the 2 cents Have fun all, and happy adventuring. A dead mob won't hurt you. Last edited by Upana; Mar 29th, at Upana's Perspective.

Apr 7th, , Very nice info, thanks! Just resubscribed and can't wait to try my 26 Adventurer again. Apr 22nd, , Excellent info indeed.

Could someone elaborate "Parry" aswell please? I have an up and coming Adventurer Isenblade , and I see that mobs parry my attack from time to time. It's more a source of minor irritation than a problem, but it's there none the less. So I was curious as to how it works. I was told at one time to ignore my Parry skill, unless I wanted to use shields Parry skill works in addition to Evades. When someone hits you with melee, it's checked vs your parry skill either before or after the EvadeClC.

Most people don't find enough IP to spend on Parry at low lvl, and the majority of both mobs and players use ranged attacks. At high level A guildy got you will see that you frequently parry mobs and other melee players The Adv parry shields gives very good ac and got a nice recharge.

Using these shields with correct timing can save the day. A lvl Adv with max parry should be able to get between 9 and 10k AC for 30s each 2nd minute before AC bufs. The shield can be what makes you survive 3 hits from Ian Warr before the CH hits you. I feel that most people underestimate the value of the shields.

SWG doesn't have leets Apr 23rd, , Adventurers worth it? Thanks for the guide, and the other opinions, all good info. I've been playing for about 10 days now and have myself a nice little level 35 adventurer.

But having recently started reading the forums, I'm wondering if I should make as a different profession. So my question is, are adventures recommended at all as a viable high level pvp profession? Or is there damage simply too low to be a good addition to a pvp team at high levels? If this is the case, would you even recommend someone make an adventurer if their main reason for playing AO is to participate in pvp? In addition to that, what is the next best class for solo play?

I've heard martial artists, but could you in theory get to around level solo with say a fixer, meta-physicist, or trader? Thanks in advance. Apr 24th, , I have, I think, a simple question: at L19, happily trundling through a mission, I open a locked door and get hit by two orange MOBs.

Pretty easy to handle normally - but then one roots me, the other drains my skills, and things immediately become v perilous indeed.

I know I can counter the root, and it wasn't the problem. Combined with the drain, though, it's tricky, to say the least. Is there any way of countering or protecting against the drain?

Awesome guide. Apr 25th, , If I'm not too mistaken, or if I completely slept through the nanoresist class, this is how it works: Drains, like any other hostile nano checks against the Nanoresist skill. Keep this high, to prevent mobs and players to successfully land one on you. Adventurers also get nanoprograms to help in this skill. Drains and other debuffs have a little different aproach.

It requires you to sit down, which isn't very wise in a combat situation, and to use a device in the same manner as the stim. Both the stim and the "anti-debuff" device are readily available in any Medical-booth, up to QL I think.

As for PvP based adventurer Nothing is set in stone in this game. If you make one solely for that purpose, I'm sure it's viable. I've seen Advs in the arena leaving victorious before. And will prolly not be the last time either. Some will argue about this and that, but anything that are controlled by a human player has a "fighting chance", as I like to put it.

Unless you're very predictable, you should manage to score a kill or two from time to time. If you'd like to know more, please click here. Accept cookies Reject cookies. All in all a great pistol that only advies can use. The 22 is the lower QL version and the is the higher QL version. River Seasons XP Special. Advy only pistol For tradeskill process please see this guide.

The Original Electronicum. Kaen-Archibald Kolt. Joint Clans Scout Pistol. Clan and Neutral shops, dynaboss loot - beats out the Kaen at lower levels.

Not rollable in missions through clicksaver! Flux Pistol. A must-have for that level range. The Reet has high min. Also known as RoP and PoP. Argent Blaster. Ofab Peregrine Mk 6. The best non profession locked pistol currently available ingame. Bought in the LE tower shop with Victory Points.

Gained from killing aliens in their mothership or through PvP in the battlestations. This does what it says on the tin can, heals a single target for an amount between X and Y HP depending on the heal in question.

Team Heals. Unlike the single target heals, this line of healing nanos will heal your entire team for a certain amount when you cast it. Morph Instaheals. As adventurers we also get access to some extremely nice instant-heals when in our morphs.

These heals have a 0. Especially nice if we are tanking or soloing! Note: These heals are only usable once every 25 seconds. Next to heals, probably our most used nanos. Wolf Morph. My personal favorite morph. Name of Morph. Level Req. MM Req. BM Req. SI Req. Playful Cub. Playful Cub Other. Playful Cub Team. Relation to Cerberus.

Relation to Cerberus Other. Relation to Cerberus Team. Calia's Form: Wolf. Calia's Form: Wolf Other. Calia's Form: Wolf Team. Calia's Morph: Wolf. Calia's Anatomy: Wolf. Form of Cerberus. Sabretooth Morph. Aimed more at pure offense, these morphs adds more damage than the Wolf morphs, increases your chance for a critical hit and gives you a higher Attack Rating. Grinning Hunter. Grinning Hunter Other. Grinning Hunter Team. Calia's Form: Sabretooth. Calia's Form: Sabretooth Other. Calia's Form: Sabretooth Team.

Calia's Morph Sabretooth. Calia's Anatomy: Sabretooth. Growling Predator. Leet Morph. The first polymorph you will have access to, this little baby turns you into a small leet and increases your concealment making it a tad handy at lower levels when the concealment buff might allow you to sneak attack mobs. Pronouncement of Greatness. Pronouncement of Greatness Other. The only morph that is not aimed at combat.

In fact these morphs will restrict combat. Mostly handy for the high Run speed buff, also the highest buff Calia's Form: Parrot allows for actual flight. Can only be used outdoors. Sparrow Flight. Unknown ItemID: 6b. Ever wanted to become a huge, stinking, fire breathing dragon? Well then your dreams just came true! This morph is intended to be used when tanking as it adds a fair bit of HP and damage and allows the use of Unknown ItemID: Sadly the size adds a lot of confusion and makes your camera very unreliable.

It can also just be used outdoors, adding more limitation to the morph. However now with the Sharp Scales nano which can be acquired from the Penumbra Quest it can be used for social effect!

Hostile Hatchling. Aggressive Reptile. Tree Morphs. The only non-animal morph. This morph has limited uses. It constantly gives you and JUST you nano, adds a bit of heal modifier to yourself and the team and looks awesome!

Sadly you are, as you might imagine as a tree, not able to move limiting its usefulness. Also it is only available for Shadowlands players. As with the Pit Lizard and Leet morph, neat for those social events! Grove Curator. Grove Custodian. Grove Guardian. Grove Warden. At first glance, adventurer calms might not look all that great.



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